Campaign of the Month: November 2007
This section is for quick reference on the many cities, countries and continents of Evidia. Each area has its own distinct culture and identity on the world stage.
- Olmenna, Self-Fulfilling Prophets
A great deal south and a little east of Fomor lies the continent of Olmenna and its mother country of the same name. Olmenna is a continent unreachable by sea, with steep and jagged cliffs ringing the land entirely without opening. Inside the mountainous shield lies a ruined land with little to no life left in her. Olmenna and her sister countries lie right next to each other, fighting for dominance of what natural resources they can muster. Olmenna’s soil is brittle, and as such any mountanous terrain inside the ring has eroded away at nearly three times the normal rate, leaving the land flat all over. Water survives, with a few lakes and inlets leading in from the sea through undiscovered channels.
Not surprisingly, many forests inside Olmenna have become petrified, leaving them unsalvageable.
Olmenna: The only empire remaining in the world. For years Olmenna has held a tight grip on the rest of the world’s economy, displaying a paranoia belying their lax relations with other countries. The announcement that the oceans themselves would soon become an official kingdom has apparently forced Olmenna to strike harder than usual, imposing unreasonable tariffs and denying some countries their imported food and services outright. To this end, the empire is gaining a terrible reputation among the other contries, all of whom clearly outnumber her. The current emperor, Pilate XII, refuses to abandon his arrogance and relent.
- Silvalant, Outlaw’s Paradise
Silvalant has no one location in the world due to its unusual circumstances. Simply put, the “continent” of Silvalant is the world’s oceans. Terrain, of course, is a moot point here due to the sheer depth and breadth of the planet’s waters, and the continent has no true shape in as much as the ocean is constantly changing.
Jonestown: The only city counted among Silvalant’s properties due to its youth. Jonestoen is what could be described as a shanty city – huge clusters of small houses and shop stalls situated on top of floating planks and skiffs made of strong, waterproof wood. Despite the city’s lack of history and small membership, Jonestown has a well-defined government with officials and leaders voted in by the citizenry. Jonestown is often called “DeSilva’s Throne” by those unversed in the country’s vernacular. The city is named for Davey Jones, a legendary god among those who travel the seas.
- Fomor, Where Demons are Free
Fomor lies in the northeast of the world”s civilizations, a smaller continent comprised of many countries gathered together on a peninsula-shaped mass of land. Before the first age of man, Fomor was seen as a barren wilderness bereft of any habitability. It is said that Hepatica, le soldat bleu, liberated the land from a race of goat-faced demons and spent innumerable years re-seeding the soil and making the continent a safe place for humans to live again.
Most of Fomor’s western territories consist of grassy valleys and lush forests, glowing verdant greens in the stark moonlight of a clear night. Along the eastern rim, near countries like Sbavin and Uvary, the climate changes drastically to one of harsh cold and unforgiveable wind. In an even starker contrast, the continent’s southern reaches are constantly balmy and spring-like the year round from the country of Gianna to the history-filled ruins of Metarac.
Moregnon: A small but prosperous nation boasting impressive economic success and a wealth of cultural draws that bring in new residents yearly. It is a thoecracy, ruled over by queen Jeanne Valence. There is no record of Moregnon ever finding fault with another nation – indeed, the kingdom seems idyllic in that no conflicts have ever arisen as a result of its government’s actions. Moregnon is known far and wide for its luscious wines and lack of strict moral expectations placed on its citizens. This attitude has always brought in new people migrating from larger countries with more intrusive governments. Lately, citizens of Olmenna have been leaving the empire in droves to live in Moregnon. Emperor Pilate XII has taken this very seriously and invaded Moregnon in the most casual sense possible.
- Marcus, Stalwart Rememberance
A smaller group of countries located northwest of Moregnon. Marcus has always been a strong political and economic power in the world despite her size, boasting many generations of brilliant statesmen and military tacticians that have defended the freedom of the nations located therein. As of late Marcus has been rather silent, probably due to Olmenna’s stifling influence on the rest of the world.
Most of Marcus’ land is comprisedof grassy hills with some steep bluffa and fjords forged against the northwesterly borders. Many valleys dot the landscape of Marcus where rains fall almost constantly through one half of the year and snow collects into temporary lakes and ponds. Thus Marcus’ calendars are marked heavily by way of the dry and wet seasons to make trade and travel more reliable.
Beledin: The capital city of Marcus, once three cities sharing a common border and plagued with constant war between the country’s three indigenous people. Now that peace has arrived in Marcus the city of Beledin is a highly prized destination for peoples of other countries due to her timeless culture and architecture and stunning vistas. Beledin is presided over by a monarchy, perpetuated by history, but the monarchs hold no power over government itself. Instead the parliament of thirty representatives from the country’s three peoples makes all decisions of state. Referred to as the One Voice, this parliament is firm but reasonable in their decisions.
- Oh-Kenga, Drowned in Tradition
A very small island nation located far to the east and south of most other continents. Oh-Kenga is an oasis of culture and majesty in a sea barren of other lands. Its citizens are rote in honor and formaility, their culture having given root to the staunch way of the samurai. Oh-Kenga has almost always been an isolationist nation despite their insistence on being involved in all wartime negotations.
Despite its size, Oh-Kenga is geographically diverse and beautiful, sporting numerous valleys of lush greens and vibrant colored flowers growing on sinewy trees and bushes. One can simply turn their head from these sights and spot strong, stalwart mountains and lush savannahs on every side. Unfortunately there is much tectonic activity in Oh-Kenga, so some of this natural beauty is often disturbed.
Kiroi-Na: The largest city in Oh-Kenga, sitting against the far south shore of the country’s largest island. Kiroi-Na is a vast city filled to the brim with culture and beauty. Although its people are somewhat shy and unaccustomed to outsiders they are still polite and well-versed in the culture of others, lending their aid in understanding and partaking in unique Oh-Kenga experiences. Kioir-Na is built like a fortress, featuring high walls all around the city and within its confines, especially around emperor Oh-Yasashikani-Na’s palace. A sight unto itself, the palace is adorned year-round with long and luxurious bolts of priceless sheer silks and heavy ornamental cottons in bright and celebratory colors.
- Shura, Epicenter of the Soul
Shura lies in what is, by the reckoning of most accurate compasses, the very center of the world on top of the prime meridian. Although a small continent, practically every inch of Shura is occupied by the city Gandharva, center of the world’s knowledge and law. As such, most of the continent’s land is flat either from natural causes or a terraforming by Gandharvan mages during the city’s construction. Some areas of the continent will remain forever uninhabitable, however, and these are usually marked by small patches of forest or natural cave formations. The caverns of Shura do extend through the entire continent, though no one has been able to determine just how far in they go.
Gandharva: A sprawling city located in the center of the Shura continent and considered the capital of world culture and learning. Gandharva holds records of all things which have ever happened in its vast system of libraries, housed inside the Aeon Home, a building dedicated to the predominant religion of Shura. The city literally covers every square inch of the Shura continent, save those places deemed uninhabitable by survey teams and scientists. It is rumored that a huge system of underground streets and buildings lies underneath the city, but no one has ever discovered them. Gandharva is named aptly for the creatures in Hindu mythose most likened to fairies – gandharva would deliver the sacred drink Soma to the mouths of the gods.
Forgotten: An ancient city found deep underground in Gandharva, accessed via the city’s waterways. Forgotten was apparently a human settlement during its time; numerous locations including an archaic church point to human civilization. Despite its age and location, Forgotten has held up well over the ages. Most of the city’s burrows are intact with very little wear and tear from constant exposure to water.
- Ymur, Shadow of Innocence
Standing to the west of Shura, Ymur is a deeply forested continent that holds the city of Geshkala, center of religious freedom in the world. Most of Ymur is marked with deeply sloping hills and nearly cavernous valleys, all thriving despite environmental upheaval in the last decade or so. Geshkala itself is built with this terrain in mind, being surrounded by deep forests and only discernable from a distance by the jutting spires inside the city’s center. The east side of Ymur’s coast is high and strong, unscalable by human means and unreachable by ship.
The inside of the continent near the center is referred to as “Ymur’s cornucopia” for its hollowed out shape and wealth of natural splendor. Huge fruit trees spread out from healthy, loamy soil that shows no sign of weather weariness. This area is highly prized by naturalists, but exceedingly difficult to reach.
Gehskala: A religious mecca for those seeking an alternative to Gandharva’s strict ascetic lifestyle. Gehskala is considered a sister city to Gandharva even though they compete constantly for new worshippers. Whereas Gandharva holds court to the most intellectually enlightened of all people in the world, Gehskala calls spiritual experimentation and awakening home, boasting some fifty or more religions supported by its government on a financial level. Oftentimes people accuse the Gehskala government of harboring maniacs due to their lax laws concerning eligibility for financial aid, but the city stands firm in its politics. Gehskala is home to the order of Brahman, who swear fealty to wild atma and keep preta as pets.
- Morose, Lost to Time
Located in the southwest of the world’s civilized areas, Morose is a lost continent with no known inhabitants. Rumors tell of a grand conflict which took place during the First Age that left the continent sapped of its atma and forced it into a withering fate.
Morose is heavily mountainous with harsh weather changes at least eight times a year and a truly uninhabitable land composition. The soil isn’t brittle like Olmenna’s, but is instead poisonous and muddy in nearly every area of the land. Mountains are craggy, unscalable and pock-marked with deep caverns and pitfalls. Some trees have become petrified and rotted away while others have absorbed the poisons of the soil and mutated into gruesome perversions of nature.
- The Frozen Reaches, Guileless Wasteland
Far to the north and south lie brutally cold lands where no living thing could be trusted to survive. Windy, mountainous, and iced over from the remains of the oceans that died there, the Frozen Reaches are the most undesirable place to end up in all the world. Yet, some still manage to eke out an existence there, after countless generations of warriors and hunters have made their mark on the land and tamed her.
The reaches don’t carry any particular shape; as polar ice caps melt and reform the land is reborn every year in full. What is certain is that the winds will always blow harshly and the snow will never stop.